Modded CP17

Cinema Purgatorio #17 Modded cover by Nahuel Lopez

Annotations for “TBA [Modded story title]” in Cinema Purgatorio #17

Writer: Kieron Gillen, Artist: Nahuel Lopez

>Go to Cinema Purgatorio annotations index
>Go to Modded annotations index

Note: Some of this is obvious, but you never know who’s reading and what their exposure is. If there’s anything we missed or got wrong, let us know in comments.

General: According to Gillen’s 9 January, 2019, e-newsletter:

[Modded] is enormously silly, and I can’t believe I’ve got to write this. I mean, the next issue [#17] is the Rainbow Islands homage. Rainbow Islands. It could only be more in-jokey if I had made it about Gravity Force 2.

Cover

  • There are elements here from several classic arcade games:
    • Donkey Kong – ladders; platforms.
    • Donkey Kong Jr. – Vine for climbing
    • Super Mario Brothers – floatingh bricks with question marks; turtles; castle and flagpole in left background.
    • Bubble Bobble – bubbles.
    • Rainbow Islands – mountain shapes on platforms; clouds.
    • Tetris – falling blocks in background.
    • Suggest?? – The log bridge at left seems like it must come from some game.
  • It is unclear why most of the scene is upside-down relative to Fringe.

Page 1

panel 1

  • This cave is the same as was shown earlier in CP#4-5.

panel 3

  • The phrase “point and click” originated as referring to the action of using a computer mouse. It became associated with a certain sub-genre of “adventure” games. Later still, the phrase became associated with simple firearms.

panel 7

  • Text adventure games (games expressed entirely through text, with no graphic elements) “died” as a commercial genre by the late 1980s. However, “It lives!” on as a healthy amateur art form, now known as Interactive Fiction.

Page 2

panel 3

  • Iron man mode” is a game mode in which, if the game is failed, it is over. There is no “reload from the last save point” mechanic. If you want to try again, you have to start over entirely from the beginning.

Page 3

panel 1

  • In the original Bubble Bobble, players could blow bubbles to trap enemies inside, then pop the bubbles to destroy the enemy.

Page 4

panel 2

  • Per Wikipedia on Rainbow Islands:

    The main characters are Bubblun and Bobblun, the protagonists of Bubble Bobble (known as “Bub and Bob” in the western releases). However, in this game they appear in their human forms as “Bubby” and “Bobby”, as opposed to the “bubble dragons” of the first game (following on from the first game’s true ending).

panel 5

  • Rainbow Islands Wikipedia again: “Players can release rainbows that act as weapons, makeshift platforms, and item collectors.”

Page 5

panels 5-7

  • These form a fixed camera sequence.

Page 6

panel 2

  • When a game has to load in a lot of assets (graphics, sounds, animations, etc.) for a sequence, there can be considerable pauses waiting for that load. This is common before “boss battles“, as they often involve many assets that were not used previously.

Page 7

panel 3

  • Is “Ultimate Wall Swarm” a specific reference? – Suggest??

Page 8

panels 3-6

  • These form a fixed-camera sequence, continuing the one from page 5.
  • “We’ll always have pettiness” is riffing on the famous line from Casablanca, “We’ll always have Paris.”

>Go to Purgatorio Annotations Index
>Go to Purgatorio 18 Modded annotations

 

 

 

 

 

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