Modded CP03

Cinema Purgatorio #3 Modded cover, art by
Cinema Purgatorio #3 Modded cover, art by Ignacio Calero

Annotations for “Untitled (How Can Junior Beat that?!)” inCinema Purgatorio #3

Writer: Kieron Gillen, Artist: Ignacio Calero

>Go to Cinema Purgatorio annotations index
Go to Modded annotations index

Note: Some of this is obvious, but you never know who’s reading and what their exposure is. If there’s anything we missed or got wrong, let us know in comments.

General: TBA


Page 1

panel 1

  • Left to right are Mister Boom, Bloody Susan, Fringe, a Junior Ultramyocyte, and a Haemo Reborner Death Trap Primed.

Pages 2

panels 4-5

  • Similar to a videogame, the Ultramyocyte revives the way a gamer can re-start a game over and over.

Page 3-5 – no specific annotations

Page 6

panels 1-4

  • These form a fixed-camera sequence, indicating the passage of a great deal of time as Fringe’s Ultramyocyte keeps attempting to beat the HRDTP.

Page 7 – no specific annotations

Page 8

panel 3

panel 4

  • Bloody Susan’s belt buckle appears to be a Pokemon Ball.

>Go to Purgatorio Annotations Index
>Go to Cinema Purgatorio #3 index
>Go to Cinema Purgatorio #4 index
>Go to Cinema Purgatorio #4 Modded annotations

2 thoughts on “Modded CP03

  1. While coincidental, it’s interesting that both this issue of ‘Modded’ and ‘Cinema Purgatorio’ (‘The Flame of Remorse Returns’) use a similar technique of panel repetition to indicate time jumps and multiple attempts at character regeneration, a device previously used by Moore in ‘Nemo: Heart of Ice’ to create a disorientating effect.

    Kieron Gillen mentioned on his blog that the Junior Ultramyocyte is an analogue for the game character Super Meat Boy while the Haemo Reborner is based on the game Dark Souls.

    The lines of dialogue/captions “Try again”, “It died” and “Continue – Yes!” are all modeled after traditional game commands informing the player how to progress, which is fitting for what is effectively Fringe’s training “level”.

    Also, I noticed that there seems to have been a slight change in Fringe’s character design between issues 2 and 3 – it’s minor, but could be an intentional nod to the evolution of character looks in games, becoming more adult and tough-looking as they gain experience points. Just a thought.


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